| Clue, Secrets in Paris - Copyright 2009; Released Fall, 2009 |
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This could have been a great Clue game. The original concept, based on the early advertisements (see below), appears to have been as follows: "A group of young students are on a class trip in Paris. One night when they were out to dinner the Chaperone did not show up. Later they found out that she had been murdered!"
So what happened?! Instead, the concept changes to one of the students (who are now part of a drama club trip instead of a class trip) steals a work of art from the Louvre and hides it - with the help of one of the drama club props - somewhere in Paris. THIS DOESN'T EVEN MAKE SENSE. How can a prop dumbell help you steal or hide some artwork? Why would the drama club bring props on an overseas class trip? What are the chances a prop pistol wouldn't have been confiscated by the TSA? Is the Louvre security so bad they can lose priceless art to an ax weilding American teen? Simply put, this game was too dumbed down by the powers-that-be to protect the impressionable children that be that it's now laughable. Concept aside, the artwork in the game has its good and bad points. The box cover has become one of many variations of the Discover the Secrets theme. Nothing new or exciting. The physical box itself is horrible. The box lid's edges only come down about a third of the depth of the box. Why the makers did this is beyond comprehension. The box cannot be stored on it's side without the contents of the box falling out because there is no support from the lid. The students (suspects) are generally well done. They actually appear to be high school aged, which is nice. But the character descriptions seem a little bit off. In particular, Zach Mustard and Ryan Green. Zach is supposed to be big and intimidating. Ryan is a laid back leading man. But looking at the images, Zach doesn't seem that big OR intimidating. Could his character have been swapped with Ryan's in the continuing political correctness of this game? Could the makers have thought a thuggish African American was to stereotypical or offensive? Why didn't they try to rework the descriptions instead of just swapping them? And after reading the descriptions, why any kid would want to play any of them is a good question. None of them seem particularly likeable. They do look nice, however. The weapons - er, props - are ridiculous. They make much more sense as weapons. But perhaps it would be too much if Ashley Peacock used a real bat in her theft of the Mona Lisa. The locations are suitable. Using the Hotel for the center space is a nice touch. The overhead shots of exterior buildings takes some getting used to as opposed to the bird's eye view of room interiors the Clue player is used to seeing. There are sewer drains, however, all over the board which are distracting. And like in Discover the Secrets, the locations seem to extend past the board's edge instead of being self contained which is visually unappealing. There is also a river that runs down part of one side of the board that - if nobody told you was a river - you'd probably not figure it out. The lighted squares used to indicate entrances to the locations are not as easy to see as regular doorways. But the switch from Secret Passages to Metro Stations cooly makes up for the downfall. The back of the board, as well, is patterened which is another nice touch. The best things about this game are the notepad and solution envelope. The notepad cleverly places the solution grid over a map of the city. And the solution envelope looks like an airmail envelope. Clever. The suspects also get passports which further immerses the player into the theme of the game. That said, the overall problems that plague Discover the Secrets plague Secrets in Paris. |
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The image to the left, taken from the internet, shows a slight change to the box cover. Note that the postcard on this box says "France" whereas the eventual box says "Paris." Also, the recommended age changes from 8+ to 9+ despite the change in storyline. The accompanying text with this advertisement reads, "A group of young students are on a class trip in Paris. One night when they were out to dinner the Chaperone did not show up. Later they found out that she had been murdered!"
Too bad this concept didn't come to fruition. It would have made for an amazing addition to the Clue line of products. | |
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