That description makes me happy they didn't offer a Clue version.alwaysPeacock wrote: Meh...you're kind of missing the point of the rustic line from Target. It's got nothing to do with theming the graphics around a new story concept, it's just about the materials used in the production of the games. Heavy wooden packaging, faded colors, wooden & metal game pieces. Hipster nonsense like that.
My point is, that Clue is really the only major game that has a "story" component. From the furnishings in the mansion to the clothes on the suspects back. It seems to me like the Risk game has new graphics too -- that map looks more like a map I'd see in Abraham Lincoln's office than a modern one. Maybe I don't know Risk very well and it's always looked like that. Regardless, Clue doesn't really have those kinds of "rustic" graphics. The nearest to it are those from the 1949 edition. While taking the current graphics black and white in the Silver edition, which works with a modern approach, I don't think just using sepia tone would be aesthetically balanced with the concept. Even if they don't adapt a theme here, at a minimum, the rooms would need to be furnished and decorated differently. There might be an argument for the current crop of characters working, especially Mustard, but then modern clothes and glossy sheen don't necessarily fit the look either. Indeed, the one closest to Clue in this series is Candy Land, which does indeed have special graphics and appropriate looking characters for this edition over the standard game.
But your point is well taken, it doesn't have to be an elaborate theme, and this series is made of solid construction. But otherwise, just fading the colors and adding some faux wood grain doesn't make the current game of Clue even remotely interesting to me as a premium product, which is why I say it's just as well the temptation is removed by its absence.