Clue: Murder at Sea

A place to discuss all aspects of Clue/Cluedo.

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Green
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Post by Green » Sat Jun 12, 2010 6:26 pm

The locations are fantastic! Very consistent and each beautiful and appropriate. I love them.

Jamie
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Post by Jamie » Sun Jun 13, 2010 6:07 am

Loving the cards, especially the rooms

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Adam106
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Post by Adam106 » Sun Jun 13, 2010 6:44 am

Excellent job on the rooms. They all look like they came from the same ship (which it's supposed to). Well done!

munitzer
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Post by munitzer » Sun Jun 13, 2010 1:23 pm

Thank you all. It took me such a long time to post them because it took me a long time to find ones that went well together. There were several luxury yachts that had most of the rooms done in the same style, but to have six in one motif and five others not, those five would stick out and throw it all off.

There are only a few things left for me to make, but the core of the game is about completed. I'll be using traditional suspect pawns for the players. I just need to put in doors on the board, make the card backs, put together the detective notepad, and write up the instructions.
"It is my opinion that your detective stories are the normal recreation of snobbish, out-dated, life-hating, ignoble minds."

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Murder by Death
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Post by Murder by Death » Sun Jun 13, 2010 1:39 pm

munitzer wrote:It took me such a long time to post them because it took me a long time to find ones that went well together.
I feel your pain, which is why it pains me to make such a nit-picky comment.

Everything is so crisp, gleaming and shiny now, that the rusty wrench seems out of place to me. I imagine the engine room to be as immaculate as the rest of the yacht, if indeed the whole thing isn't brand spanking new, the maiden voyage even.

I like the wrench pic, and can imagine that it comes from one of the engineers' personal toolboxes. But now that I see everything together, I would prefer a gleaming brand-new wrench too, bought just for this yacht and maintained as well as the rest of the yacht. I know – like I said: nit-picky.

Image

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Post by munitzer » Sun Jun 13, 2010 1:56 pm

I wouldn't consider that nitpicky at all. You raise a very interesting point. When I found that picture of the wrench, I really liked it and wanted to use it, disregarding the overall feel that I was going for with this game. I've used newer. sleeker wrenches in the past, and I think I should go with that. Now that I've looked at all the wrench compared to the other weapons, I see that it really sticks out. Thank you for bringing that to my attention.

In fact, I have replaced the old wrench card with this new one:

Image
"It is my opinion that your detective stories are the normal recreation of snobbish, out-dated, life-hating, ignoble minds."

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Post by munitzer » Sun Jun 13, 2010 2:26 pm

Card Back

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"It is my opinion that your detective stories are the normal recreation of snobbish, out-dated, life-hating, ignoble minds."

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Post by munitzer » Sun Jun 13, 2010 3:03 pm

I have worked on the board. I added in the doors and entrances to the locations. Now, I know that the waves in the second board do not match a moving yacht, but how about we pretend that when they saw the body floating, they stopped the ship and are now tossing about freely? If I had the full resources of an art department, I would have the body of Mr. Boddy floating down in the corner.

Image

Image
"It is my opinion that your detective stories are the normal recreation of snobbish, out-dated, life-hating, ignoble minds."

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Green
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Post by Green » Sun Jun 13, 2010 3:30 pm

The board seems enormous. Considering that you only actually play on the small part that is the boat, there seems to be a lot of unnecessary extra space for the water on each side. I do like the water image though. Would it be a lot of work to add some kind of boarder around the boat? I was thinking a thick white line for some reason. Like a railing, I suppose?

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Post by munitzer » Sun Jun 13, 2010 3:48 pm

Yes, the board is massive, and that's because of the angle that the boat is positioned at. If it was straight, the board could be much smaller. I may put a place for the solution envelope in the empty corner.

I do need to put a line around the board to separate it from the water, as well as fix a slight inconsistency with the sun deck and moving squares up by Miss Scarlet's start space.
"It is my opinion that your detective stories are the normal recreation of snobbish, out-dated, life-hating, ignoble minds."

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Murder by Death
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Post by Murder by Death » Sun Jun 13, 2010 3:51 pm

Green, there are only two ways to do a playing area of these dimensions, one is the way munitzer has done it, or a custom board. Personally I like the unusual diagonal approach, which I first saw used in The White Pawn's Airship games. Now he could zoom in more on the boat so that the stern and bow bleed into the edges of the board. But I kind of like seeing the sea around all parts of it. But the extra ocean at the bottom would be best filled in with something, solution envelope, discard piles (depending on rules), a picture of the floating Boddy (as munitzer has proposed), etc.

There is a third way of course, make the yacht fit the square board and look like the squat tugboat that the "Mystery At Sea" game board does.

Also, munitzer, the wrench card is VERY nice.
Last edited by Murder by Death on Mon Jun 14, 2010 5:38 pm, edited 1 time in total.

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Green
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Post by Green » Mon Jun 14, 2010 5:21 pm

Ohh, I think you both misunderstood me. I love the angle of the boat! It would be rather boring if it was straight. I just mean the edges could be cut to the top, bottom, and the sides. Like this:

Image

I just don't see why there's so much extra, unused space. It's not a big deal at all, I'm being ridiculously nitpicky. Just something I was thinking about.

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WarnerPlum
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Post by WarnerPlum » Mon Jun 14, 2010 5:28 pm

Looks like the sort of game I'd play!
"Caveat emptor, Plum: let the buyer beware."
"No, Boddy... YOU beware."
~ Blackmail!

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Murder by Death
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Post by Murder by Death » Mon Jun 14, 2010 5:37 pm

Green wrote:Ohh, I think you both misunderstood me.
Nope I didn't misunderstand, your objection just wasn't clear ;-)

But yes, he's basically improving upon this design which incorporates some of your suggestions.

Image

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Post by munitzer » Tue Jun 15, 2010 12:24 am

Since I work more or less exclusively within PowerPoint and use AutoShapes, I couldn't crop the board until I had finalized the doors and entrances, etc. That's why so much was wasted on the edges. It will be trimmed to minimize extra sea space once I put the railing around the ship.

And yes, I do find that the new wrench goes much better with the weapons and overall feel for the game.

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Post by Black » Tue Jun 15, 2010 4:58 am

WarnerPlum wrote:Looks like the sort of game I'd play!
Same here. It's kind of wired that the originals aren't suspects.

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cacums
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Post by cacums » Tue Jun 15, 2010 10:07 am

I don't think it's wired at all. They need a break from always being suggested.

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Post by munitzer » Fri Jun 18, 2010 4:25 pm

The new and hopefully final board:

Image


Yes, the railing doesn't match exactly at the corner of Miss Scarlet's staring space, but I've tried enough times to get them to match and remain sane, so it's good enough for me.

As well as the Detective Notepad:

Image


Hopefully I will be able to find enough paper and ink to transfer this game off the computer screen and see how it works out.
"It is my opinion that your detective stories are the normal recreation of snobbish, out-dated, life-hating, ignoble minds."

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