Clue Blinkie and other card art

A place to discuss all aspects of Clue/Cluedo.

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Black
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Post by Black » Mon Jun 01, 2009 3:56 pm

they all look nice, but I would change the Studio too Gallery.

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cacums
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Post by cacums » Mon Jun 01, 2009 4:07 pm

I think he's trying to use locations only from games...

I love it MSS!
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munitzer
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Post by munitzer » Mon Jun 01, 2009 5:37 pm

If I may so inquire, where did you get your silhouettes?

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CluedoKid
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Post by CluedoKid » Mon Jun 01, 2009 6:12 pm

Black wrote:they all look nice, but I would change the Studio too Gallery.
As would I. A studio is where you make the art, not display it.
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Mr. Sterling Silver
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Post by Mr. Sterling Silver » Mon Jun 01, 2009 11:25 pm

munitzer wrote:If I may so inquire, where did you get your silhouettes?
Some of them I made myself from photos; some of them came from the 2002 edition or Clue Suspects.

As for the rest, I just did a search for "silhouette" and then scrolled through a bunch of pages until I found ones I liked or could doctor to turn into something I liked.
cacums wrote:I think he's trying to use locations only from games...
Cacums is correct. I decided to limit myself only to those rooms seen (or mentioned) in the American and English board games. Same with the characters: Only those seen or mentioned. (I included Mme. Puce and Comm. Forrest because I just like them. I've always had a fondness for the obscure.)
CluedoKid wrote:
Black wrote:they all look nice, but I would change the Studio too Gallery.
As would I. A studio is where you make the art, not display it.
Well, I suppose so, but I have yet to find a better picture that even suggests a Studio. Maybe I'll change it if I come across something else.
Image

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Mr. Sterling Silver
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Post by Mr. Sterling Silver » Mon Jun 15, 2009 11:40 am

A bonus card, for those who prefer Mr. Green the mobster to Rev. Green the vicar:

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More rooms:
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*NOTE: The art for the Swimming Pool is from here. I believe it's something CluedoKid made for a Sims mystery a while back. (CluedoKid, if you'd rather I not use it, please just let me know. Frankly, I couldn't find a picture for the pool that looked as good as this one does.)
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Mr. Sterling Silver
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Post by Mr. Sterling Silver » Wed Jun 17, 2009 10:29 am

Image
Image

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Mr. Sterling Silver
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Post by Mr. Sterling Silver » Wed Jun 24, 2009 7:33 pm

ImageImage

I think that's the last of the rooms. Now, I'll have to begin work on the box cover and the board tiles.
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Niteshade007
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Post by Niteshade007 » Thu Jun 25, 2009 1:43 am

Interesting. I like the idea of a secret passage being a possible murder location.

munitzer
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Post by munitzer » Thu Jun 25, 2009 2:16 am

This is going to be one big board. That is a good thing, though. This one may actually be a mansion then, and with all those suspects, it will turn out to be a real gala.

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CluedoKid
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Post by CluedoKid » Thu Jun 25, 2009 9:02 am

Actually, the largeness and complexity of rooms melded with modern and old is something I find very appealing. Though, the gameplay may suffer unless you find a way to make suggestions and disprovable go increasingly faster.
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Mr. Sterling Silver
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Post by Mr. Sterling Silver » Thu Jun 25, 2009 2:18 pm

munitzer wrote:This is going to be one big board.
Not necessarily. The idea is that the game is customizable; you pick your victim, six suspects, six weapons and nine rooms and play in whatever configuration you like. You could use more rooms, weapons, etc., if you like, so the board can be as large or as small as you want (although I wouldn't want to go with less than nine rooms). There's some further explanation of all this in an earlier post in this thread.

Still working out the exact details of how to play. In the meantime, here is the box cover:

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Poirotfrmda818
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Post by Poirotfrmda818 » Thu Jun 25, 2009 2:54 pm

Ooh, I really like it.
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munitzer
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Post by munitzer » Thu Jun 25, 2009 3:24 pm

I really really like that. The way it really looks like everyone is gathered in one room with that green glow, it has an excellent, eerie ambiance to it.

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Adam106
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Post by Adam106 » Thu Jun 25, 2009 4:09 pm

Oh, that's really wonderful.

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Mr. Sterling Silver
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Post by Mr. Sterling Silver » Sat Jul 11, 2009 3:14 pm

Thanks, all!

Just for kicks, I made cards for the three recent "discoveries":

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I'm still bogged down on making the board tiles. I just can't decide exactly what I want to do. I'll come up with something, eventually (I hope).
Last edited by Mr. Sterling Silver on Fri Jul 17, 2009 3:33 pm, edited 1 time in total.
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go_leafs_nation
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Post by go_leafs_nation » Sat Jul 11, 2009 3:25 pm

I love them!
The two women exchanged the kind of glance women use when no knife is handy.
~Ellery Queen
At the Scene of the Crime

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Mr. Sterling Silver
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Post by Mr. Sterling Silver » Mon Jul 13, 2009 2:13 pm

Thank you, go_leafs_nation!

I suppose since I made cards for those three, it's only fair that I make a card for the additional weapon from the Mobil game as well.

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Adam106
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Post by Adam106 » Tue Jul 14, 2009 3:56 am

Really gorgeous. I'm tempted to print this. :wink:

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Murder by Death
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Post by Murder by Death » Mon Oct 12, 2009 4:06 pm

Mr. Sterling Silver wrote:
Black wrote:What's a Shillelagh?
It's from the Patent. It wasn't identified (none of the weapons were), but Cluedofan.com calls it a "Shillelagh" with an explanation of what it is and how to pronounce it. I decided to use that since it sounded more interesting than just "Club" or "Big Ol' Wooden Stick Thing."
I actually like this addition to the game, though it squarely places the mystery in the U.K. & Ireland. I recently stumbled across this article which identifies the object as a Cudgel from Pratt's own personal game. So "officially" that may likely be what it is, though, Walking stick, Club, Cane, Cudgel, or Shillelagh would all be appropriate. This was always something that could have easily been a common item in a manor house with which to commit a murder. I can even imagine a nice polished one with a brass handle.

Frankly, I never understood the Lead Piping. After seeing the original patent items, the Fireplace Tool and Cudgel, or Walking Cane make so much more sense. I have no idea what Waddingtons was thinking, except perhaps something for the Kitchen when there were to be 9 weapons and 9 rooms at one point, with a weapon placed in each to start.

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